Vulkan_LIB_DIR = 'D:/VulkanSDK/1.2.198.1'

INCLUDEPATH +=  $${Vulkan_LIB_DIR}/include \


LIBS += $${Vulkan_LIB_DIR}/Lib/vulkan-1.lib \

#win32{
#LIBS += -luser32 -lshell32 -lgdi32
#}

# compile sharder command
#win32{
##    system(copy /Y 1.png $${replace(OUT_PWD,/,\\)})
#glslcpath = $${Vulkan_LIB_DIR}/Bin/glslc.exe
#texelimgfile = texture.jpg
#system($$system_path("$${glslcpath}") $$system_path("$${PWD}/shader.vert") -o $$system_path("$${OUT_PWD}/vert.spv"))
#system($$system_path("$${glslcpath}") $$system_path("$${PWD}/shader.frag") -o $$system_path("$${OUT_PWD}/frag.spv"))
#SPV_FILEDIR_DEF = SPV_FILEDIR=\\\"$$replace(OUT_PWD,/,\\\\)\\\"
#system(copy /Y $$system_path("$${PWD}/$${texelimgfile}") $$system_path("$${OUT_PWD}/"))
#DEFINES += $$SPV_FILEDIR_DEF
##message($$DEFINES)
#}
